Jul 23, 2011, 05:58 AM // 05:58
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#2
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Jungle Guide
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If it were to work only on inscribable items, it would just be a substitute for salvaging mods. If it were to work on uninsc items as well, it would effectively destroy what remains of the weapon market.
/notsigned
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Jul 23, 2011, 06:01 AM // 06:01
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#3
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Lion's Arch Merchant
Join Date: Oct 2007
Location: Australia
Profession: Mo/
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It would be nice to have, however I would presume a large number of rare weapon collectors would be up in arms and ready to burn down the ANet HQ over this. (Since their three-to-four-digit-ecto-value items' worth would drop faster than a.. uh.. hmm.. well, very fast anyway)
Realistically, it is as you said, a bit too late to add them to GW1. With most of the development power focused on getting GW2 done right for us, things like this would be an enormous stretch.
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Jul 23, 2011, 07:38 AM // 07:38
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#4
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Lion's Arch Merchant
Join Date: Jun 2009
Profession: N/E
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We have something like it already in PVP, but I see it causing too much damage in PVE to the already saturated market.
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Jul 23, 2011, 11:15 AM // 11:15
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#5
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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GW weapons right now are sold for both their appearance and their mods as a package. By adding transmutation stones, it would cause a great shift where weapons need only be sold for either their look or their mods. Cheap staves that have ideal stats could be transmuted with poorly working r12 Bone Dragon Staves to give people easy access to perfected stats on desirable skins.
I'm no economist, but this doesn't sound like a good idea. It sounds fine with GW2, when that kind of system is built-in from the get-go, but changing things now in GW would probably do more hurt than help.
I'd imagine that anyone who doesn't support weapons in Prophecies and Factions from being completely turned to the inscription system would not support this idea for similar reasons.
Quote:
Originally Posted by karunpav
If it were to work only on inscribable items, it would just be a substitute for salvaging mods.
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You can't salvage a weapon's rank requirement, so it would go a little bit further than just replacing the item's mods.
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Jul 23, 2011, 03:03 PM // 15:03
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#6
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Jungle Guide
Join Date: Dec 2005
Profession: Mo/
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I'm fairly sure somewhere I read that using a Transmutation Stone customizes the item to you. So provided it does the same proposal for GW1, it shouldn't do anything to the market.
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Jul 23, 2011, 04:45 PM // 16:45
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#7
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Academy Page
Join Date: Aug 2006
Guild: LOD倧
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i agree with this, like stated above it is already in effect with pvp weapons. Plus it would add a solution to my issue in this topic
i do see the problem that it would cause with causing any rare skin to be worth the same, regardless of the stats.
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Jul 23, 2011, 04:54 PM // 16:54
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#8
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Jungle Guide
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Literally useless item for GW1. Everything,except the most epeenable items,is pretty cheap nowadays thanks to an overfarmed economy. And we have mods/inscriptions. The only reason we'll need them for GW2 is the huge level differences.
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Jul 23, 2011, 06:21 PM // 18:21
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#9
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Krytan Explorer
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i am against any item with the word "stone" in it regardless of functionality.
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Jul 23, 2011, 06:46 PM // 18:46
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#10
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Despite customizing the item upon transmutation it would kill the market on a lot of items. Everyone is going to buy a stone to turn their q8 15>50 long sword into a crystalline, q8 str -2 +30 wooden buckler into an Echovald and so on. And it would be cheap probably at around $5.
/notsigned
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Jul 24, 2011, 10:51 PM // 22:51
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#11
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Frost Gate Guardian
Join Date: Mar 2010
Profession: E/
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/signed, if
1) The transmuted item is customized
2) The stones can be bought ingame (1P+1Skillpoint+Mats)
3) The sones can be used to copy mod combinations which are impossible to get via the inscription system (some greens, proph+fac oldsql items)
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Jul 25, 2011, 01:51 AM // 01:51
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#12
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Lion's Arch Merchant
Join Date: Jun 2009
Profession: N/E
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People can get whatever item skin they want with the stats they want. It would shift what people would be purchasing. People would be buying flawed, high requirement shit for the skins and perfect, non-rare items for the stats and weapon upgrades. Even if the item customizes, people have the skins and stats they want. It will still drop demand as items existing prior to the stone becomes less special and more people can obtain it.
Why would someone pay 50e for a weapon when they could make their own, (that is exactly the same) for less?
Edit: And how would greens work in this?
Quote:
Originally Posted by Nilator
I'm fairly sure somewhere I read that using a Transmutation Stone customizes the item to you. So provided it does the same proposal for GW1, it shouldn't do anything to the market.
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Last edited by Zenzai; Jul 25, 2011 at 02:05 AM // 02:05..
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